Dec 10, 2008, 02:32 AM // 02:32
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#381
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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5/45
Stance. 30 second duration. While holding a non-dagger weapon, you have an additional 5..27..35% chance to land a critical hit. Whenever you land a critical hit, you do +1..5..10 damage.
[Malign Intervention]
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Dec 10, 2008, 04:20 AM // 04:20
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#382
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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10e/1c/15r
Elite Hex Spell. For 5...17...21 seconds, target foe receives 33% less benefit from healing. If target foes dies while hexed with Malign Intervention, a level 1...14....21 flesh golem is summoned. You may only control 3 golems at one time
next one...lets see:
[obsidian flesh]
Last edited by MisterT69; Dec 10, 2008 at 04:22 AM // 04:22..
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Dec 10, 2008, 05:18 AM // 05:18
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#383
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Krytan Explorer
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Quote:
Originally Posted by MisterT69
10e/1c/15r
Elite Hex Spell. For 5...17...21 seconds, target foe receives 33% less benefit from healing. If target foes dies while hexed with Malign Intervention, a level 1...14....21 flesh golem is summoned. You may only control 3 golems at one time
next one...lets see:
[obsidian flesh]
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Seems fine to me...energy cost to 15, recharge to 20, I guess...
[Flare]
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Dec 10, 2008, 05:22 AM // 05:22
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#384
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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5en 1/4c
Spell. Send out a flare that strikes target foe for 15..38..45 fire damage and sets them on fire for 0..7..9 seconds.
gogo [Elemental Flame]
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Dec 10, 2008, 08:46 AM // 08:46
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#385
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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3..10...15
Whenever a Hex ends on target foe, that foe is set on fire for 1..3..5 seconds. If that hex is not a Elemental hex, you lose 10..5 energy or Elemental Flame ends.
Next One: [Jaizhenju Strike]
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Dec 10, 2008, 12:43 PM // 12:43
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#386
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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5/8
deals 1..24..30 damage. Jaizhenju Strike deals +1..5..15 damage if you are not in a stance.
[Mark of Subversion]
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Dec 10, 2008, 02:00 PM // 14:00
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#387
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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10/1/15
3 seconds. Steals 5..60..80 Health.
Next One: [Persistence of Memory]
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Dec 10, 2008, 02:53 PM // 14:53
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#388
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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turn it into a stance
[griffon's sweep]/[leviathan's sweep]
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Dec 10, 2008, 02:55 PM // 14:55
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#389
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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both pretty good but lets say increase the recharge to 12 secs
[Skill] Dragon Slash [/skill]
Goooo go go
Last edited by Rothan Celt; Dec 10, 2008 at 02:58 PM // 14:58..
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Dec 11, 2008, 03:12 AM // 03:12
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#390
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Decrease adrenaline to 5 for some constant ownage! And maybe increase the attack. Say... by double the original.
[Stoneflesh Aura]
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Dec 11, 2008, 04:50 AM // 04:50
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#391
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Stoneflesh is fine imo, but for kickers
For 5....20....30 seconds, damage is reduced by 1...30...39, and you are immune to critical hits, this spell is easily interruptable
[keystone signet]
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Dec 11, 2008, 07:54 AM // 07:54
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#392
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Reverse the effect of disabling skills by recharging them. It's a freaking key stone. How out of description of the name is that when it disables skills?
[Drunken Blow]
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Dec 11, 2008, 12:14 PM // 12:14
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#393
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Incude daze for 15 secs move recharge to 15 secs
[Skill] Lava font [/skill]
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Dec 11, 2008, 10:42 PM // 22:42
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#394
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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10/1/5
Spell. For 5 seconds you unleash a lava font. In one second, all adjacent foes are hit for 20...40...80 fire damage, next second, nearby foes, and for 3 seconds all foes in the area. When this spell ends, all foes in the area are set on fire for 3..6...9 seconds.
Now lets try:
[panic]
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Dec 11, 2008, 10:57 PM // 22:57
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#395
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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10en 2c 15r
Elite Hex Spell. for 5...13..18 seconds, target foe and adjacent foes suffer -2 energy degeneration and take twice as long to cast spells.
[Belly Smash]
Last edited by FlamingMetroid; Dec 11, 2008 at 11:00 PM // 23:00..
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Dec 11, 2008, 11:52 PM // 23:52
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#396
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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reduce the recharge time to 15 and add +3..7..10 damage.
[blood drinker]
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Dec 12, 2008, 06:36 PM // 18:36
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#397
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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[Blood Drinker]
Spell: Steal 30..70 health if target foe is bleeding. Otherwise, you and target foe begin bleeding for 10 seconds.
5e/1c/8r
[Vampiric Gaze]
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Dec 12, 2008, 06:58 PM // 18:58
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#398
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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2c 5r
[Defile Enchantments]
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Dec 12, 2008, 07:56 PM // 19:56
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#399
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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10/1/15
6..52..70 Damage + 5..10..15 for each enchantment.
Next one: [Gaze from Beyond]
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Dec 14, 2008, 02:12 PM // 14:12
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#400
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Gaze from Beyond
5/1/10
If a allied spirit is in earshot, target foe and one allied spirit in earshot each take 40..120 lightning damage.
Can't team spike with it because more than 2 uses will kill any one spirit.
[Archers Signet]
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